dinsdag 14 oktober 2014

Games again... et téléphone...

http://goldstein.socialpsychology.org/publications

Books:
Goldstein, J. (2005). Handbook of computer game studies. Cambridge, MA: MIT Press. (with J. Raessens)
Goldstein, J. (2005). Toys, games, and media. Hillsdale, NJ: Lawrence Erlbaum Associates. (with D. Buckingham & G. Brougere)
Goldstein, J. (1998). Why we watch: The attractions of violent entertainment. Oxford University Press.
Goldstein, J. (1994). Toys, play, and child development. New York: Cambridge University Press.
Goldstein, J. (1972). The psychology of humor. Academic Press. (with Paul E. McGhee).

Journal Articles:
Goldstein, J. (1999). The attractions of violent entertainment. Media Psychology, 1, 271-282.
Goldstein, J. (1997). Videogames and the elderly. Social Behavior and Personality, 25, 345-352. (with Lara Cajko, et al).
Goldstein, J. (1993). Humor and comedy in mass media. Medien Psychologie, 5, 246-256.

Other Publications:
Goldstein, J. (2011). Technology and play. In A. Pellegrini (Ed.), Oxford Handbook of the Development of Play. Oxford University Press.
Goldstein, J. (2005). Violent video games. In J. Raessens & J. Goldstein (Eds.), Handbook of computer game studies. MIT Press.
Goldstein, J. (1998). Immortal Kombat: War toys and violent video games. In J. Goldstein (Ed.), Why we watch: The attractions of violent entertainment. Oxford University Press.
Goldstein, J. (1992). Sex differences in aggressive play and toy preference. In K. Bjorkqvist & P. Niemela (Eds.), Of mice and women: Aspects of female aggression. Academic Press.
Goldstein, J. (1989). Theories of sport. In E. Barnouw, W. Schram, & G. Gerbner (Eds.), Encyclopedia of communication. Oxford University Press.
Goldstein, J. (1989). Beliefs about human aggression. In J. Groebel & R. A. Hinde (Eds.), Aggression and war: Their biological and social bases. Cambridge University Press.
(2013). Technology and play. Encyclopedia of Play Science. Scholarpedia. Stuart Brown & Megan Tulac, editors. http://www.scholarpedia.org/article/Technology_and_Play doi:10.4249/scholarpedia.30434
Goldstein, J. (2005). Why do people watch horror films? McGraw-Hill Encyclopedia of Science & Technology online.


P.s: on a téléphoné avec un téléphone très intelligent et dangereuX, l'électronique peut être dangereuse. Il y a le problème des ondes électromagnétiques en plus. Une conversation cordiale avec monsieur Goldstein. Tout simplement. Un anglophone et un francophone discutant de la gameindustrie et de la notion de violence dans les magasins de jouets, en Hollandais. Sur les jeuX violents dans la société et qui est responsable de quoi?

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