dinsdag 22 september 2015

Cambridge (Mass.), MIT Press... Art and the Internet in the Twenty-First Century...

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https://mitpress.mit.edu/books/new-titles

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Metadata.MetAdAtA.

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The Struggle to Shape and Control the Electric Power Industry.

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The Debate over What Animals Know about Other Minds.

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Production in the Innovation Economy emerges from several years of interdisciplinary research at MIT on the links between manufacturing and innovation in the United States and the world economy.

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During the 1960s and 1970s, magazines became an important new site of artistic practice, functioning as an alternative eXhibition space for the dematerialized practices of conceptual art. Artists created works eXpressly for these mass-produced, hand-editioned pages, using the ephemerality and the materiality of the magazine to challenge the conventions of both artistic medium and gallery.

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Economists argue that such market-based policy instruments as environmental taXes and emission trading systems are the best way to target the negative effects of pollution. Yet there is no agreement about whether the use of these instruments is sufficient, whether they are deployed efficiently, and which factors influence their effectiveness. Nor is it clear if such policies have had any significant effect on the urgent matter of climate change mitigation.

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Fundamentals of Machine Learning for Predictive Data Analytics.

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En ligne: les USA, la France, l'Allemagne.

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Bell Labs, the S-C 4020, and the Origins of Computer Art.

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Public Access ICT across Cultures

Diversifying Participation in the Network Society

By Francisco J Proenza

Edited by Francisco J Proenza

Shared public access to computers and the Internet in developing countries is often hailed as an effective, low-cost way to share the benefits of digital technology. Yet research on the economic and social effects of public access to computers is lacking. This volume offers the first systematic assessment of the impact of shared public access in the developing world, with findings from ten countries in South America, Asia, and Africa. It provides evidence that the benefits of diversified participation in digital society go beyond providing access to technology.

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Video Games Around the World

Edited by Mark J. P. Wolf

Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland.

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The Movement for Sustainable Agriculture in the United States.

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Enjoying Machines

By Barry Brown and Oskar Juhlin

The dominant feature of modern technology is not how productive it makes us, or how it has revolutionized the workplace, but how enjoyable it is. We take pleasure in our devices, from smartphones to personal computers to televisions. Whole classes of leisure activities rely on technology. How has technology become such an integral part of enjoyment.

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Sur le vidéoludique dans les foyers et les chambres des enfants.

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