maandag 7 april 2014

Cursusdoelen... Handbook of Computer Game Studies (MIT, 2005)....

Cursusdoelen

The aim of the courses in block 1 and 4 is to enhance students' theoretical understanding of issues of playful identity, serious gaming, the notion of play and rules of play. Students should be able to read literature in the field thoroughly and critically, frame theoretical discussions in the field and develop new ways of conceptualizing the aforementioned issues. The major assessment task of the course is a paper which should be of a high academic standard.

Inhoud

This course is taught in period 1 and 4.

The aim of Game Studies: Serious/Game/Play (1) is threefold: A. To investigate if, and if so, to what extent and in what way, digital gaming technologies are transforming the construction of personal and cultural identity. B. To investigate to what extent and in what way game design can be called upon to improve the learning results of entertainment and serious games. C. To investigate to what extent and in what way the notion of play can be used as a conceptual framework for the analysis of media use.

In Game Studies: The Rules of Play (4) students focus on games and play on a wide variety of hardware and software platforms. The underlying theme of the course is 'rules of play'. We investigate the formal and informal rules of gaming and the way they are negotiated and manipulated by players, critics, and industry. The aim is to gain a deeper understanding of how technology, economics and game culture affect both the nature of the artifact as well as player participation and agency.

Ingangseisen

Er moet voldaan zijn aan de cursus:

- Mastercursussen Geesteswetenschappen

Voorkennis

A conceptual overview of the cultural and social significance of computer games

Voorkennis kan worden opgedaan met

Undergraduate courses coordinated by the New Media and Digital Culture programme, specifically: Computergames: Geschiedenis en analyse of Computergames: Geschiedenis en analyse en Nieuwe media en populaire cultuur: computergames of Computergames: Theorie en cultuur.

Bronnen van zelfstudie

Raessens, J. & Goldstein, J. (eds.) Handbook of Computer Game Studies (MIT, 2005).

Aanbevolen materiaal

Literatuur
Raessens & Goldstein (eds.) Handbook of Computer Game Studies. Cambridge: The MIT Press, 2005

Werkvormen (aanwezigheidsplicht)

Hoor/werkcollege (Verplicht)

http://www.universiteitutrecht.nl/Onderwijs

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