"Video games qualify
for First Amendment
protection. Like
protected books,
plays, and movies,
they communicate
ideas through
familiar literary
devices and features
distinctive to the
medium. And ‘the
basic principles of
freedom of speech…
do not vary’ with a
new and different
communication
medium.”
Justice Antonin Scalia
U.S. Supreme Court
http://www.theesa.com/facts/pdfs/ESA_EF_VidGamesCourtRulings.pdf
Today’s video games provide rich, engaging entertainment for gamers across the globe, but they also go far beyond play. Games now drive technological and societal advancements that serve gamers and non-gamers alike. From education, to health, to business, the computer and video game industry is helping Americans lead healthier, happier, and more productive lives.
http://www.theesa.com/games-improving-what-matters/index.asp
ESA is committed to helping parents. Through the Entertainment Software Rating Board, the association has voluntarily established numerous tools and policies to help parents make educated choices and encourage retailers to enforce ratings at the point of sale.
http://www.theesa.com/parent-resources/index.asp
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