zondag 23 maart 2014

To read if you are interested in... games... http://www.theesa.com/

http://www.theesa.com/policy/legalissues.asp

http://www.theesa.com/policy/scotus.asp

“Video games qualify for First Amendment protection. Like protected books, plays, and movies, they communicate ideas through familiar literary devices and features distinctive to the medium. And “the basic principles of freedom of speech . . . do not vary” with a new and different communication medium.”
— Brown v. EMA/ESA, No. 08-1448, slip opinion, U.S. Supreme Court, June 27, 2011

SCOTUS Decision
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Supreme Court
Decision

On June 27, 2011, the U.S. Supreme Court ruled in the case Brown v. EMA/ESA, striking down a 2005 California law that would have regulated the sale and rental of computer and video games. This law would have treated games differently from movies, books, and music. Numerous Federal Courts, and now the highest court in the land, have agreed that games are expressive works of art and are entitled to the same First Amendment protections as other forms of entertainment and art.

We invite you to learn more about the issues, the computer and video game rating system, what the science and research reports, why this law was rightly found unconstitutional, unnecessary and unwarranted by the Supreme Court.

NOTE: This case was originally filed as Schwarzenegger v. EMA/Entertainment Software Association.

http://www.theesa.com/facts/pdfs/ESA_EF_About_Games_and_Violence.pdf

[...]

There is no scientific research that validates a causal link between computer and video games and violence, a reality that has been acknowledged by the Ninth Circuit Federal Court of Appeals, by other courts and by leading U.S. government authorities such as the Surgeon General, the Federal Trade Commission and the Federal Communications Commission.

[...]

Parents impose time usage limits on video games more than any other form
of entertainment:
› 79 percent of parents place time limits on video game playing
› 78 percent of parents place time limits on Internet usage
› 72 percent of parents place time limits on television viewing
› 69 percent of parents place time limits on movie viewing

[...]

http://www.theesa.com/facts/pdfs/ESA_EF_About_Games_and_Violence.pdf

http://www.theesa.com/facts/pdfs/VideoGames21stCentury_2010.pdf

http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf

Parents with Children Under 18 See Positive Impact of
Playing Computer and Video Games...


http://www.theesa.com/policy/pdfs/CRSReport.pdf

http://www.theesa.com/policy/stateissues.asp

http://www.theesa.com/facts/pdfs/ESA_EF_VidGamesCourtRulings.pdf

Les jeuX américains en Europe... Et que disent les parents européens eXactement?

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